Not a member yet? Become one today and start sharing your creations! Sign up Receive these membership benefits:. Limit to:. Supported Games. Float Dock Strip Slide.
Left Right. Small Regular. Click Hover. Left Center Right. Fixed Floating. Content: 1 Introduction 2 Test environment 3 The tests 3. I posted this thread, because I want Valve to recognize, that many Gamers are dissatisfied with the current situation. This thread is not mentioned to show how the net-code work or how the net-code should work.
The point is that Valve has to recognize the problem with the net-code and to fix it! This thread is for all the cyber-athletes that see CS:S as a sport and matching each other on tournaments and leagues.
The game is because of the current net-code-bugs NOT competitive!
The Computers reached on every single test fps. The dedicated LAN-Server was located in my personal home-network and provided a constant tickrate. These Values are forced on LANs and events.
However the results of the tests are transferable to the internet and nearly identical! But on LAN you still have the best premises.
However this is no problem on LAN, because every player has got a ping under 15ms! On the internet the players has got a ping from 25ms and higher. And here Valve comes into play! Now im aware the videos dont work anymore because this thread is old but after reading this what do you use? Add Reply Sign up to access this! CapnJack Joined 14y ago. URL to post:. Lucy Joined 12y ago. Joined 15y ago. Add Buddy Sign up to access this! Subscribe Sign up to access this!
Say Thanks Sign up to access this! Counter-Strike: Source. Share on Reddit. W ell I was hacked aparently i have no idea how but i was hacked, I rarely use this site anymore s H elp me.New Arrival. By Diameter Lens Solution.
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This item has been added to your Favorites. Created by. Guide Index. Net-Graph and Lerp. Well seems that I must explain a little bit on what interp is. I am not going to get all fancy and explain it like a robot. I will have to explain just a tad about updates and stuff to make interp easier to understand for you. Hopefully I can explain the netgraph Lerp part which valve has already made pretty good to help you know when you should raise your interp setting or not.
The updates we will be talking about will be all the updates the server sends to your computer client. These updates hold information on where players are located and what shots have been fired at you as well as if your shot hit someone. These updates hold other things too basically they hold all the information that is going on in the game.
Interp aka interpolation basically happens on the client not the server. When this happens interpolation goes back in time and takes updates and makes an estimation on what the update or updates you missed would most likely be.
What this means is that interpolation will go back ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. This helps your game play stay smooth and without warps and jerks. So knowing this and looking at the fact you should be getting 66 updates a second from a 66tic server. You would have around 6 updates to use to estimate this. I would think that having more updates to use for estimation would be ideal. This may or may not be true.
The best thing to do is understand this setting and test different ones to see what works for you. If we have this setting it goes back in time.Not a member yet? Become one today and start sharing your creations! Sign up Receive these membership benefits:. Limit to:. Supported Games. Float Dock Strip Slide. Left Right. Small Regular. Click Hover. Left Center Right. Fixed Floating. Can anyone tell me what it does and if it's better at 1 or 0?
Add Reply Sign up to access this! Add Buddy Sign up to access this! Subscribe Sign up to access this! Say Thanks Sign up to access this! Counter-Strike: Source. Share on Reddit. I s there a way to create your own incrementvar commands?. Other than the obvious, turn all the me S ome weird glitch.
I use headphones when playing but have never been able to set my speaker configuration as headphones H ey, I downloaded player model for offline play, but i found out that model does not have headshot h H i, i'm interested if someone still editing frags from cs source and if yes, what programs do you us S ome sprays i downloaded from here that has VTF onlyit doesnt work i mean yeah it doesnt work S o basically a month ago i changed my pci previously had an AMD A6 K with inegrated graphics aFor the players who have been playing Counter-Strike: Global Offensive for years, they cant easily manage to get out of the game.
They love playing CS: Go and some of them are even earning for their gameplay. Mirage one of the maps in CSGOhas been demonstrated as a religion great guide for them. Many players have as of late detailed exactly the same issue. All the more critically, you ought to have the option to fix it pretty without any problem and we will help you fix it! Mirage is one of the cleanest map resulting in players getting highest FPS in the game.
Lets start with that! Start your game offline and start the game with bots, play a couple of rounds and check if this increases on gameplay or not!Сетевые настройки в CS:GO [Перевод BananaGaming]
The time taken by my the ISP to google is 3ms which is godlike but even if in your case is around 3s you need not worry! You are good. If you have specs less than the minimum, you should probably upgrade your system.
It could happen that you never faced lag or loss in-game but now you are facing the issue the problem could probably be the network so try. At the point when CS: GO slacks, the main thing you should check is your system association.
One of the least demanding fixes for the games slack issue is to just reboot your system and your router. By rebooting your system, your Internet association speed might have returned to ordinary. Furthermore, if everything else is OK, this issue can be settled after you reboot your system. Here is the manner by which to do it:. When flushed, all previous data will be deleted and if incorrect entries. This is how DNS cache can be flushed:. An obsolete outdated driver can likewise be the foundation of the game fps drop and lag issue.
System cache could also be one of the major problem of your in-game fps drop and lag issue and can be easily solved by:.
Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. Most players set it to 1 or 2 defaultbut not many explain why. What is the reason behind this?
Cl_interpolate: set to 1 or 0?
What are the differences between the values? Setting them randomly can actually make your connection worse off than it was with the defaults. Interpolation is a mathematical term.
It is a means of guesstimating data points based on previous data points. As a very simplistic example, imagine you're waiting to receive eight numbers, but instead you only receive five:. Now, based on the data you did receive, what do you assume is the next 3 numbers are?
If you said 2428and 32that is because you recognised the pattern was going up by 4, and were able to assume that the pattern would stay the same.
When we talk about Interpolation in regards to games, it's usually as a form of lag compensation for dropped data. The game receives data from the server continuously, however it may lose some packets of data along the way. According to Valve:. Source's interpolation system prevents the jittery motion this would ordinarily lead to by buffering server updates then playing them back with the gaps smoothly interpolated between.
It can also protect against glitches caused by packet loss. Valve - Interpolation. Without Interpolating, other player's would seem to 'stutter' or 'jitter' around on screen as they run, especially on bad connections that regularly drop packets.
However, the implementation of Interpolation adds artificial latency to a player's view of the game world, as it needs to buffer a few updates in order to interpolate missing ones and display them all smoothly. So fiddling with these values is a balance of regular latency bad connections vs artificial latency interpolation.
Changing this value affects the minimum interpolation delay "lerp"and raising it will increase lerp, and therefore increase the artificial latency.
If you happen to drop two updates in a row, then the client is forced to randomly guess which leads to 'jittering' positions. So this value really depends on the quality of your connection. Most people stick to whole integers. This will show your current lerp value:.We use optional third-party analytics cookies to understand how you use GitHub. Learn more.
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Download ZIP. CS GO configuration files. Furthmore, not all entity changes are sent to all clients all the time: to keep the network bandwidth as low as possible, only entities that are of possible interest for a client visible, audible etc. Helps clean environment. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.
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